Listen to his lecture and make sure to ask all the questions you can. You will regain a memory (1,500 XP) of yourself serving in the Blood War. If you have bought the stained lens from Vrischika’s Curiosity Shoppe, you will know that Ghysis got out of his tour in the Blood War by betraying two of his comrades. If pressed, Ghysis will tell you how he fed them to the Pillar of Skulls in Avernus in return for information on how to escape. Also, the Tattoo of Sensation and the Tattoo of the Sensates become available in Fell’s Tattoo Parlor. With both portal and portal key you are ready to leave Sigil.

Clerk’s Ward

  1. Once you have reunited the two, speak to her to learn that she has known at least two incarnations of yours.
  2. Nemelle also wants you to find her friend Aelwyn for her.
  3. But you do earn a total of 6,000 XP for enduring her sad tale, and you learn that she has left a legacy for you – all you need to do now is claim the legacy at the Advocate.
  4. This is one of the favorite weapon classes for Thieves; though they are also popular among Fighters.

Once you have found her, report back to Nemelle for a reward of 8,000 XP and a magical kiss that gives you a +3 bonus to Max HP. The two most important buildings in the ward are the Brothel of Slating Intellectual Lusts and the Civic Festhall, home to the Society of Sensation (also known as the Sensate Faction). Both of these buildings are described on separate pages, as is the underground dungeon of Undersigil.

Finam’s Book

Speak to him according to which solution you have picked to Juliette’s quest and if necessary show him the fake love letters. When he resigns, tell him it was all a ruse, and that turnabout is fair play. Be careful if you’re pretending to be a rival suitor; you don’t want to turn Montague hostile or killing him.

Leaving Sigil

There is a linguist in the Clerk’s Ward named Finam. He can tell the language is Uyo, but doesn’t know the language enough to translate it. His father Fin knew the language, but was murdered by one of his students. The pages can still be read if the above intelligence requirements are not met, but every four pages a trap will be triggered. For each trap set off, the Nameless One will take 25 HP damage.

Forgotten Realms: Demon Stone

Ask him what he was meditating on to learn that he is trying to learn the “Way of Stone”; a way of combat that, if understood, will render him invulnerable in combat. With an Wisdom of 16 or better you will understand some of what he tells you and gain a permanent +1 bonus to your Armor Class. Montague at 7 is the lover of Juliette in the Brothel of Slating Intellectual Lusts.

Upper (Clerk’s) Ward

Return to Lothar with any of these skulls for 15,000 XP and he will now answer your questions. Lothar tells you that you are immortal because your mortality has been taken from you by a night hag called Ravel Puzzlewell. Your next task, which will take you quite some time, is to find Ravel. Click the urn to summon him back from the dead and teach you the language of the Uyo.

How to Find Ravel’s Maze in Planescape Torment

This is one of the favorite weapon classes for Thieves; though they are also popular among Fighters. With the exception of the Number of Ku’u Yin, all tattoos in the game are bought in Fell’s Tattoo Parlor in the Southeastern Hive Sector. These are the lenses that Nordom can use to improve (or weaken) his skills. Found in the Mortuary and in the Empty Tomb, can be bought from Magical Items merchants. In India, tribal children attend boarding schools, where they learn Hindi and English, a trade, and the pointlessness of their native tongues. Similar boarding schools for tribal children existed in the US through most of the twentieth century.

Of course you will still have to fight his Wererats after killing their leader. 😉 Search Mantouk’s body for his skull and a very interesting book. If Morte is not in your party, you will still have to speak to Lothar and perform his quests in order to learn what to do next. One change in the gameplay is the way you move between different areas in Sigil. When you leave one area to go to another, you are no longer taken directly to the next ward; instead the World Map comes up so you can click on the area you want to travel to.

Of the various mazes that the party can find in the PC role-playing game Planescape Torment, only the maze of evil Ravel has to be explored to complete the game. To reach the maze you will need to go through a long process of quests to find the correct portal key and the tools necessary to activate it. Leave the Festhall and go the home of Finam the linguist and ask him to translate the writing inside the Dodecahedron. After he states that he cannot, use “Stories-Bones-Tell” special skill that The Nameless One has on the ashes of Finam’s father. Ask the spirit of Finam’s father to teach you to translate the language inside the Dodecahedron.

The Sensate Guides at 2 can unlock the sensory stones for you. Each of the 14 ordinary sensations will give you 750 XP and each of the 6 more elaborate sensations will give you 1,500 XP. Speak to any of the guides and choose an experience, then follow the guide’s directions to the right sensory stone. Ghysis the Crooked at 9 is giving a lecture on the Blood War.

If you kill Mantouk in the Bones of the Night, he drops this book. You can speak to the book by using it from your Inventory screen. The book can help you by offering you advice and by granting you powers.

You can now refer the Drunken Mage in Clerk’s Ward to Unfulfilled-Desire; in return he will give you his Frost-Ale Mug. The Thief trainer has also left, but you can find him outside in Clerk’s Ward – it is Eli Havelock at 15 on that map – and convince him to return. Qui-Sai at 8 is a Stone Genasi and the Festhall’s Warrior Trainer.

Give the receipt to the clerk inside and he will give the party a portal key. Leave the foundry and go to the Brothel of Slating Intellectual Lusts at the center of the Clerk’s Ward. Give him the code for your legacy, and he will xcritical reviews give the party several items and documents, one of which is a receipt for an item you commissioned the Godsmen to build. The statue at 4 is Gangroighydon, a sorcerer who was about to utter a terrible curse when he was petrified.

Ask around the ward to find out that Morte was abducted by a certain Lothar, Master of Bones. You can find Lothar in the Bones of the Night (see the map of the Lower Ward). Lothar will agree to return Morte to you in return for a better skull and once you have done this, he will tell you what you should do next. You will need to buy a lot of special items from Vrischika. But she also has some excellent weapons and charms.

You will learn the language for 8,000 XP and you will also regain a memory of murdering Fin (4,000 XP) to ensure that he didn’t teach the language to anyone else! You can confess this to Fin and apologize, or you can stay silent about it. After finding the Dodecahedron in the Civic Festhall, you need to speak to him to learn the language of the Dodecahedron. You need to come here to learn the language of the Dodecahedron journal.

Speak to her to learn that she has become addicted to sensory stones and doesn’t want to teach any longer. To convince her to return, go outside the Festhall and tell Salabash the Onyx about Lady Thorncombe’s addiction. He will be overjoyed and plot to take over the prestigious position. Run back to Lady Thorncombe and tell her about Salabash’s decision, and she will immediately return to teaching, leaving you behind with another 12,000 XP to your credit.

When used from the Quick Items menu, this item causes an attacker to feel the same pain as the user – i.e., the attacker suffers the same damage as yourself. Can be returned to Finam in exchange for his father’s notes on the Uyo language (which helps unlock the Dodecahedron) and 25,000 XP. Deionarra’s Sensory Stone at 4 is quite sad, as it tells how Deionarra loved you, and you just used her love as a tool. But you do earn a total of 6,000 XP for enduring her sad tale, and you learn that she has left a legacy for you – all you need to do now is claim the legacy at the Advocate.

Furthermore, you will learn that there has been a fire here recently and that several old legacies were burned. The arsonist was never caught but you have probably already guessed it was one of your own earlier incarnations. He has the legacy you left for yourself in an earlier life, as well as the legacy Deionarra left for you.

Gangroighydon comes back to life and utters his terrible curse. Morte will learn some new and terrible insults, upgrading his Litany of Curses. After catching one of the pieces of ice, speak to Yvana at 5 to learn that they are made of ice from the river Styx which causes people to lose their memories. You can use this to help Merriman in the Civic Festhall lose his memories.